


The Damage-Dealer combined with the mixed magician. This is, like the Full-Tank, not a char to get started with, because he always have to keep an eye on his surroundings, his enemies, his comrades and have to react with lightning speed while in action!īut, as we want to go as an arrounder, there’s only one decision for us. He also wears light armor every time and his magician stave depends on his skills (like above, get one crafted for your purposes). You try to get as much HP as possible (because dead healer = dead party!) and also Sap in the same way (try to increase both via your equipment). He concentrates mostly on supporting the party by his very best either with his healing or his defensive abilities. The mixed magician choose an offensive spell (like above), heal other and a support-spell (like root, slow or stun). He consumes relatively much Sap and is comparable with the damage-dealer. He wears exclusively Light Armor and his magician stave depending on his skills (its better to get one crafted by an experienced Crafter).
Ryzom crafting full#
The full offensive concentrates on one elemental Damage-based skill (acid, cold or rot) and it’s DoT-Version (DoT = Damage over Time). This is the one to start with.ĭo i go for a full offensive or do i go for a mix of offensive and supporting? His truely nature is his damage he inflincts to his enemies, thereafter HP, Stamina and Regenaration (try to increase HP and Stamina by the boosts through your equipment). He comes first into action after battle has begun and is the assister of the Full-Tank. Damage, bleeding, berserker, war cry etc.) which increase his inflicted damage. He is always on the hunt for the best (highest damage possible) weapons and skills (like inc. The damage-dealer wears up to medium armor types (only when he goes for his own), and, when within a party, he choose the light version. This is definately not a character to start with! It is him, who protects and lead all possible threats off of the supporters/magicians within the party (most commonly done by his Taunt-Skill). The damage dealt by him is secondarily and is only done to keep the foe’s attraction to him. He is always in the first line of action and always choose what foe’s to go for. The Full-Tank needs the very best protection he can get, as many HP as possible, Taunt & Imunity-Skills, a shield and a 1-handed weapon. *Note: When you start with Fyros, don’t select the middle-town as your starting point, because you don’t find any trainers around! The corner-towns are pretty ok.ĭo i go for the Full-Tank or for the Damage Dealer? This is very important, due to skill(-points) decisions! By choosing magic, we get our magician stave and “heal other 1”, with harvesting our digging-pike and basic-extraction and with crafting the ability to craft our first boots and we get some raw materials (50).īefore we launch into the phantastic world of Ryzom, there are some Conclusions to be done and to keep in mind when we play in parties. Combat is a very bad decision to choose, because we won’t benefit by the starting dagger. I chose the small ones for magic, harvesting and crafting, as it fits best for our purposes. At the starting point, only the action-packs takes into count.
Ryzom crafting free#
The race really doesn’t matter (at this time)*, feel free to select anyone you favor most. This Guide is done for the Apprentice in Ryzom – not for Veterans (if you can call anyone a veteran after 2 weeks after Release). It also mirrows in most ways my own experience, so if you find anything written wrong, feel free to blame me. If i feel to expand it for the later levels, i maybe do so. This guide specialised for the very first 30-35 Levels.

Ryzom crafting how to#
This Guide describes how to do an Alround-Char, who is able to go for his own and on the other way, is welcome by every party around. So, if there is any bad grammar, please don’t blame me. At first, this guide in english is done by demand, it already exists in german language, my mother language.
